Author Topic: In regards to Opening SB Source Code  (Read 9717 times)

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Offline ozzkozz

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Re: In regards to Opening SB Source Code
« Reply #80 on: 02-10-17, 23:06:57 »
Hey.  I haven't been around for a while but thought I'd drop in to see how things were.  Previously, I argued to NOT release the source code, but that was when there was a prospect for playing on a live server with a population in the foreseeable future.  There's no doubt that the SB team has expertly tuned and improved the leaked source code like no other team, but it's a game meant to be played.  It's corny, but SWG is an MMO like they don't make anymore.  It's a living, breathing ecosystem meant to be populated.  It doesn't really come alive with less than several hundred regular players participating in the stupid player economy that just irritates all the players who prefer the frog.  Polishing the SWG code to a high luster only to put it on a shelf is a damn shame. 

It's not up to me to tell people what to do with their work, and if their was a plan to run a perpetual open server that could handle thousands of logins, I'd cheer for keeping it close, as I did before.  Who wouldn't support the fruits of labor?  But if not, support what's left of the community before it becomes irrelevant.  In five years it's likely to be pointless, maybe sooner.  Open source the code and let people revel in the work and the game.
It was released last week... at least in part:
https://bitbucket.org/stellabellumswg/dsrc/overview

I just tried following that link and there is nothing there... Is it in a new spot?

Offline spaceguy5

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Re: In regards to Opening SB Source Code
« Reply #81 on: 03-10-17, 05:47:29 »
Hey.  I haven't been around for a while but thought I'd drop in to see how things were.  Previously, I argued to NOT release the source code, but that was when there was a prospect for playing on a live server with a population in the foreseeable future.  There's no doubt that the SB team has expertly tuned and improved the leaked source code like no other team, but it's a game meant to be played.  It's corny, but SWG is an MMO like they don't make anymore.  It's a living, breathing ecosystem meant to be populated.  It doesn't really come alive with less than several hundred regular players participating in the stupid player economy that just irritates all the players who prefer the frog.  Polishing the SWG code to a high luster only to put it on a shelf is a damn shame. 

It's not up to me to tell people what to do with their work, and if their was a plan to run a perpetual open server that could handle thousands of logins, I'd cheer for keeping it close, as I did before.  Who wouldn't support the fruits of labor?  But if not, support what's left of the community before it becomes irrelevant.  In five years it's likely to be pointless, maybe sooner.  Open source the code and let people revel in the work and the game.
It was released last week... at least in part:
https://bitbucket.org/stellabellumswg/dsrc/overview

I just tried following that link and there is nothing there... Is it in a new spot?

It is now incorporated with the Linux virtual machine on this website:

http://swgsource.com/

I believe it's been added to the Windows distribution also.

Offline Anach

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Re: In regards to Opening SB Source Code
« Reply #82 on: 01-01-18, 03:32:03 »
I know I'm late to the party and mostly irrelevant now, but I wanted to say why I disagree with keeping things closed source. Lets start by looking at your bullet points.

Firstly, take one good look at SWGEmu since they have gone open source. While at first that helped the progress of that project it inevitably saw the rise of third party servers which grew to such a number that SWGEmu ended up changing their licensing just to stay relevant to their fractured community. Is this so bad though, without further examination one would say that they are just adapting to the changing needs of the greater community.

So, as you say, it did help the project, and as the project has been going for over a decade now, I would say that going open source hasn't harmed it in any way, in fact, I would argue it has done the opposite and helped keep it alive.

Second, take a long examination on the many third party private servers that have come into light since SWGEmu went open source.    Actually, don't  I'll spell it out for you just what's wrong with every one of them in a neat and organized list.

This isn't really a "second" point, as your first paragraph already mentioned third-party servers and community fracturing, this is just elaboration on your one and only point. Third-party servers don't mean much in the scheme of things, and that fracturing is fairly minimal; as you pointed out, their populations are very low and really only cater to a small group of people, the majority population is still on the vanilla SWGEmu server, and likely always will be. Even if you combined all those players, it wouldn't make much difference to the official server. The biggest problem SWG has, is it's age, and it's fanbase being the last remaining dedicated players; that is going to be the reason that numbers decrease over time, nothing will stop that, and it's nothing to do with servers.

I could go on, but the pattern remains the same.    Every SWGEmu server is plagued with the same problems,  low population, even Basilisk.   Too many options to choose from, and they are all shitty choices.
I don't actually think you can go on, because you only made one point against it, and even as you pointed out, it hasn't changed anything, other than giving small groups alternate server choices, which isn't a bad thing, as it keeps those small groups interested in playing, and the more people playing, the better off the project is.

The NGE community is too small to withstand that kind of "diversity".    Somewhere along the line some numbnut will get it in his head he can run a server better, then another, then another.   

People like me, that don't live near the server, find it almost impossible to play on, because of the high latency, and for this reason, I run a local server, which I play only with friends that I personally invite. If it wasn't for the open source, I wouldn't be able to play at all. The same goes for the NGE server, I have no interest in having zero choice, or playing high latency servers. However, the difference with the NGE server, is it requires a lot more expense when it comes to hardware, and that isn't something the average person can do, so the minor fracturing you pointed out, is likely to be even more minor.

You've been warned.
Thanks for the warning, but it's negative and narcissistic attitudes like this that actually kill communities, not further them.
« Last Edit: 01-01-18, 03:37:23 by Anach »