Author Topic: Species / Professions Attributes in SWG NGE  (Read 2312 times)

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Offline MANDALORIEN

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Species / Professions Attributes in SWG NGE
« on: 07-12-16, 15:37:38 »
Here is some infos who will help you to choose the right Specie / Profession for make your Characters better

on their attributes ( Stats ).



_ SPECIES ATTRIBUTES :


BOTHAN : +65 Precision +25 Constitution +50 Agility +60 Luck

HUMAN : +50 Precision +50 Strength +50 Stamina +50 Agility

ITHORIAN : +40 Precision +60 Strength +70 Stamina +30 Luck

MON CALAMARI : +60 Precision +40 Constitution +60 Stamina +40 Luck

RODIAN : +80 Precision +20 Stamina +80 Agility +20 Luck

SULLUSTAN : +40 Strength +60 Constitution +60 Agility +40 Luck

TRANDOSHAN : +50 Strength +65 Constitution +65 Stamina +20 Agility

TWI'LEK : +40 Precision +60 Stamina +60 Agility +40 Luck

WOOKIEE : +10 Precision +85 Strength +85 Constitution +40 Stamina

ZABRACK : +50 Precision +50 Strength +50 Constitution +50 Agility




_ COMBAT PROFESSION ATTRIBUTES :

JEDI : +120 Agility / +40 Constitution / +30 Luck / +30 Precision / +40 Stamina / +100 Strength

BOUNTY HUNTER : +20 Luck / +60 Precision / +40 Strength / +80 Constitution / +80 Stamina / +80 Agility

SMUGGLER : +120 Luck / +20 Precision / +20 Strength /  +70 Constitution / +30 Stamina / +100 Agility

OFFICER : +20 Luck / +70 Precision / +50 Strength / +80 Constitution / +80 Stamina / +60 Agility

COMMANDO : +60 Luck / +120 Precision / +120 Strength / +60 Constitution

SPY : +40 Luck / +50 Precision / +50 Strength / +80 Constitution / +40 Stamina / +100 Agility

MEDIC : +80 Luck / +50 Precision / +50 Strength / +60 Constitution / +120 Stamina



_ ENTERTAINER PROFESSION ATTRIBUTES :

ENTERTAINER : +40 Constitution / +120 Stamina /  +120 Agility / +80 Luck



_ CRAFTING PROFESSION ATTRIBUTES :

TRADER ( Domestics / Structures / Munitions / Engineering )  +90 Luck +90 Precision +90 Strength +90 Agility



I hope that topic will give a sens in your vision for make the best choice  8)




   
   
   
   
« Last Edit: 07-12-16, 15:59:05 by MANDALORIEN »
WE THINK TOO OFTEN IN TERMS OF DUALISM: JEDI OR SITH, LIGHT OR DARK, RIGHT OR WRONG. BUT THERE ARE 3 SIDES TO THIS BLADE, NOT 2, OPPOSED AND SIMILAR AT THE SAME TIME. THE THIRD EDGE IS THE MANDALORIAN.

Offline TeeKay

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Re: Species / Professions Attributes in SWG NGE
« Reply #1 on: 11-12-16, 12:57:44 »
Thanks Mandalorien.

I think in another thread, there was also some reference to other boosts, something like "sullustan gets +shipwright assembly" and "bothan gets +stealth". It is my understanding that these boosts were removed - can anyone confirm that?

Offline MANDALORIEN

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Re: Species / Professions Attributes in SWG NGE
« Reply #2 on: 11-12-16, 13:39:02 »

With pleasure TeeKay   8)

These Special Abilities for species you talk about was implated in Pre CU version and was no more aviable in NGE version.
WE THINK TOO OFTEN IN TERMS OF DUALISM: JEDI OR SITH, LIGHT OR DARK, RIGHT OR WRONG. BUT THERE ARE 3 SIDES TO THIS BLADE, NOT 2, OPPOSED AND SIMILAR AT THE SAME TIME. THE THIRD EDGE IS THE MANDALORIAN.

Offline TeeKay

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Re: Species / Professions Attributes in SWG NGE
« Reply #3 on: 11-12-16, 14:47:21 »

With pleasure TeeKay   8)

These Special Abilities for species you talk about was implated in Pre CU version and was no more aviable in NGE version.



Thanks for the confirmation! I guess if people aren't too concerned with stamina, bothan or zabrak look good, especially bothan for REing if trying to squeeze those last few points of luck.

Its just a shame that although bothans can wear a helmet, they cant show them. Might have to rethink my RP setup a little!

I wonder what the community view is for enabling helmets for races that cant show them, is it even technically possible to do?
« Last Edit: 11-12-16, 14:51:49 by TeeKay »

Offline aaronvf

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Re: Species / Professions Attributes in SWG NGE
« Reply #4 on: 12-12-16, 02:59:53 »
Thanks for posting!

Offline NeenerNeener

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Re: Species / Professions Attributes in SWG NGE
« Reply #5 on: 12-12-16, 03:53:56 »
I wonder what the community view is for enabling helmets for races that cant show them, is it even technically possible to do?

I think all species should be able to wear helmets and be able to hide them as well.  I think the issue was a model issue that would cause clipping through the helmets.

Be happy that you can atleast equip it though, Trandoshans were completelty BONED pre-CU.. no hands or boot armor.. any special attack ability that picked a "random" armor slot against you bypassed your armor. OUCH.


Offline MANDALORIEN

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Re: Species / Professions Attributes in SWG NGE
« Reply #6 on: 12-12-16, 11:51:41 »
Thanks for posting!

You are welcome 
WE THINK TOO OFTEN IN TERMS OF DUALISM: JEDI OR SITH, LIGHT OR DARK, RIGHT OR WRONG. BUT THERE ARE 3 SIDES TO THIS BLADE, NOT 2, OPPOSED AND SIMILAR AT THE SAME TIME. THE THIRD EDGE IS THE MANDALORIAN.

Offline Decilation

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Re: Species / Professions Attributes in SWG NGE
« Reply #7 on: 12-12-16, 15:17:15 »
Well, for RP-Esque purposes it makes sense that Trando's didn't wear that kind of gear...

Offline Lordofgravy

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Re: Species / Professions Attributes in SWG NGE
« Reply #8 on: 22-12-16, 20:05:20 »
Are these values correct?

 http://swg.wikia.com/

Agility: each point grants 0.01% dodge, 0.005% parry and 0.01% evasion chance.

Constitution: each point grants 8 health and 2 action points.

Luck: each point grants 0.0033% dodge, 0.0033% evasion chance, 0.1% evasion value, 0.0033% critical hit chance, 0.005% strikethrough chance, and 0.1% strikethrough value.

Precision: each point grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance.

Stamina: each point grants 2 health and 8 action points.

Strength: each point grants 0.005% block chance, 0.5 block value, 0.01% hit chance, and 0.33 melee damage.