The bandwidth issue can probably be addressed and handled if proper planning is done combined with communication with the community as to what the financial needs of that will be. As far as the issue of ability to respond to issues, well, that may indeed be problematic, but at the end of the day this *is* essentially a volunteer project.
The bandwidth issue he described is not a technical bandwidth issue, moreso a team bandwidth issue. In order to advance a server, you need developers who operate the server and developers who work on the server code. Operating a server does not equal development. Even right now without a live server our development team is spread thin with some being caught up with their paid jobs. You can cover up the lack of development with a massive CSR staff, but that does not mean "Forum Moderators" or "GMs" can help with issues arising on the server due to the code acting up. This is one of the reason why the community Volunteer Staff of SB is small. Right now it is not needed and as much as you like to help, you can't help address server problems without development knowledge and having the right mindset to fit into the development team (Darth/StellaB usually make those decisions).
To reiterate the Mission Statement. The developers working here on the project have a major interest in developing the server, but not operating it. And I think Cekis came to realize that operating a server also requires being able to address major gamebreaking issues in a timely fashion. His contributions will be greatly missed, as well as his aspirations of high quality development. I do hope he comes back to play and hang out.
Developers are scarce in the SWG development scene - which is why the development driven projects advance at agonizingly slow speed.