Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Silent Guardian

Pages: [1] 2 3 ... 5

Anton Petrov


The Holo Report is a one-stop shop for news on all SWG development, rumors, and servers. NGE or pre-CU, emulator or source code, the Holo Report publishes it all. Find all the news fit to read about the big projects and the small servers alike.

The Holo Report is not associated with Stella Bellum.

Development Discussion / 01/19/2016 - Development Update
« on: 19-01-17, 18:30:20 »

The repository for viewing the commits to TC Red-Dwarf is still closed, but will be opened for public view in future.
If you find a bug, please report it here. Please refer to the Known Bugs thread.

Server Development

Darth (Core Developer)
  • Fixed various type issues for data containers
  • Plugged security holes that we won't disclose, so they aren't used elsewhere
  • R&D for some more security improvements
  • SWG64 now builds in native 64 bit
  • Generated fresh build profiles
Cekis (Core Developer)

  • Expertise for Jedi and BH should now be correctly sync'd with server version.
  • Fixed issue where an NPC or NPC ship tries to enter combat with a non-combatable object.
  • Fixed issue caused when a beast finishes combat and tries to run back to its owner when the owner's location cannot be found.
  • Droids with a ranged weapon will now correctly have their weapon stats applied when they level up with their owner.
  • Crackdown NPC's will no longer attack players below level 25 if they are found to be carrying contraband.
  • Crackdown NPC's will no longer attack Jedi players below level 75 if they are found to be Jedi.
  • Fixed issue caused when a ship tries to stop attacking a target when it dies when that target is not on the ships attack list.
  • Firing Energy Pulse 3 will now only attempt to affect targets that are able to be affected by it.
  • Bugged Tier 5 "super" spawns for Nova and Orion missions will now correctly spawn as Tier 7's.
  • Fixed a few issues in the Decrepit Droid Factory on Mustafar.
  • Fixed issue caused by players not being able to be correctly comm'd in the tutorial when dead or logged off.
  • The Tusken Executioner and crew will now correctly return to the Tusken Fort some time after all cave inhabitants have been removed.
  • Fixed Darklight Cache quests (to a point - there's only so much that can be done at this time).
  • Fixed Space Station conversations (mission retrieval).
  • Fixed Legacy Shuttle quest for Watto.
  • Fixed Meatlump Bomb locations.
The Frog:
  • Profession jumpers (via the frog) will now be able to get the correct bonus to installed droid modules.
  • Fixed an issue on the frog where the best resource would not be able to be found.
  • Created new Fun Event™ for TC (announcement coming soon)
  • Removed old Mos Taike Tusken spawner (it was borked and belongs in Pre-CU only)
  • Added player tribute to Kimaria as completely created and donated by an anonymous community member.
  • City mayors will again receive mails about inactive citizens in their cities.
  • The oversupply of Flash Speeders and Lava Fleas will no longer happen at level 20 and 70.
  • The "RE Enhancement Module" is again craftable.
  • GCW Familiars should again be usable.
Damo (Core Developer)
  • Code Hardening and Security
  • Fixing Level Callback
  • Launcher Refactor & New UI
  • Server Development
Other Development

Darth (Core Developer)
  • Increased login frontend functionality.
Damo (Core Developer)
  • Launcher Refactor & New UI

Development Discussion / Development Progress
« on: 19-01-17, 00:19:08 »
Things that are being worked on:


  • Security updates to do our best to ensure we plug all the security holes we actually know about and can currently prevent.
  • Pushing Fun Event™ on TC after security updates
  • Fixing various bugs reported on the Interim Mantis forum.
  • Fixing other issues popping up on the TC identified as players are playing the game
  • Improving the launcher, making it more robust and as bug free as possible.
  • Getting ready to fix server bugs brought forward by players on the TC.
  • Assisting with security fixes to server and client.
  • Adding system monitoring tools to track status of current TC server and looking for improvements to overall system operation.

Items to be completed towards live:

  • Security updates
  • Fix current situation where the Tutorial server is crashing every few hours due to network packet size issues.
  • Hold "Fun Event" on TC. Capture data from that and analyze metrics
  • Fix potential necessary issues that resulted from Fun Event™ on TC in preparation for go live.
  • Hold evaluation of final release candidate (post Fun Event™ version) on TC with steady population.
  • Work out a plan for live.
  • Find a new host, configure and install server.

Bug Forum / Bug forum will be archived soon
« on: 16-01-17, 15:48:01 »
You will be only able to respond to existing threads and those will be archived in one week. If you respond to the questions in the remaining threads or elaborate, I can move it to the Mantis forum.

If you encounter a bug, please submit it to the Interim Mantis forum. Make sure that the bug you are reporting isn't already listed under content/server/client or declared as "Not a bug".

Bug Forum / MOVED: pet attacts
« on: 15-01-17, 16:08:13 »

Art, Videos & Screenshots / Your Saga Continues
« on: 14-01-17, 17:03:54 »

Stella Bellum / Ideas for Launch
« on: 07-01-17, 21:39:26 »
We currently have 2500 nested and ~5000 main accounts (~7500 combined) registered on the main page. About half of those accounts were created within the last 4 weeks. Based on these numbers I guess (could be wrong), we will have 1000-3000 players creating ~5000-18000 characters on the first day. That is an insane amount for the old lady, especially when everyone is hanging out in Eisley.

Here are some possible solutions:

1) Open floodgates. Everyone can connect at once.
2) Soft Launch. Enable user accounts for live server based on their registration date. ("Oldest 1000* accounts at start, next 1000 after two hours, etc.. *Numbers subjected to change)
3) Soft launch (from 2). Additionally, every player is able to login only one character on the first day. Increase the amount of characters every player is able to login by 1 per day.
4) The Dev team has an idea not suggested yet (Keep in mind it has to be feasible to implement).
x) Your suggestions in this thread.

Feel free to throw in other suggestions of how the game launch could be facilitated. If there is another good idea I'll add it to the list and submit it to the Dev team for discussion - we will come up with a solution and present it then.
We will also announce a public stress test on the TC once the code is ready for live. This means, everyone connecting, everyone making at least one new character and logging in with as many characters as possible into Eisley.

For an upcoming project on our YouTube channel, please share your SWG screenshots in here until 13th January. (Note, that date does not correlate with launch plans)

Post as many or as little pictures you like to share: PVE, PVP, events, scenery, roleplay, decorations, houses, ships. Anything memorable from 2003 till 2011.

Important: please write the year above each screenshot. To finish the video, at least 270 screenshots are required from 2005-2011. Also needed are screenshots from major events (Pex' Farewell tour 2008(?), SWG Sunset 2011) and also your own events!

Please do some preselection! If you have only a couple screenshots leftover due to hdd crash or other reasons, feel free to share them anyhow! The intention is to show how diverse the game was for everyone throughout the years.

Thank you

Development Discussion / 01/01/2016 - Development Update
« on: 01-01-17, 22:59:47 »

The repository for viewing the commits to TC Red-Dwarf is still closed, but will be opened for public view in future.
If you find a bug, please report it here. Please refer to the Known Bugs thread.

Server Development

Apathy/Cekis/Darth/Damo/StellaB (Core Developer)
  • Fixed persistence of objvar
  • Server configuration
Darth (Core Developer)
  • Enabled move simulation. NPCs will now wander around
  • Fixed issue with new characters unable to login
  • Fixed loading issue into Tansarii
  • Added multiple Main account functionality to server
  • Added nested account functionality to server
  • Replaced SOE's calculation of station accounts (Now uses our session ID instead).
Cekis (Core Developer)
  • Addressed vanishing vendor issue.
    • Vendors will now send a warning after 35 days if no item was sold/relisted.
    • Vendors will now send a warning after 15 days if they are empty.
    • 15 days after any warning mail, vendors will self destruct if no items are added/relisted.
  • Distributed rewards for purchasing SWG packages. Details in upcoming announcement thread.
  • Added missing Imperial/Rebel recruiters in Theed/Moenia respectively.
  • Fixed Astromech Deeds not consuming upon use inside structures.
  • Fixed several string files.
StellaB (Core Developer)
  • Configured Operating System and installed libraries on server
  • Setup and preconfigured SWG server.

Other Development

Darth (Core Developer)
  • Added nested account functionality to login frontend.
  • Fixed issue causing players to nest their Main account into themselves.
    If you nested your Main account into itself before the fix and can't reset your password, please contact SilentGuardian on Discord
  • Added multiple Main account functionality to login frontend.
Damo (Core Developer)
  • Released new patcher. You can download it here
    With thanks to Kyng Koopa for visual art

Announcements / Use only one Main Account for live!
« on: 31-12-16, 04:08:30 »
For the upcoming live server it is mandatory to use only one Main account. If you want to login multiple characters at once, please create sub-accounts according to this guide. All other Main accounts you use under your IP will not be able to login to the live server. They will be able to login to the TC, however.

If you use multiple Main accounts following error will occur when you login:
"This account is marked for use on the TestCenter Only" while connecting to the live server?

This is intended. Please use only one Main account using your IP. All other accounts are automatically flagged for TC use only. Every other Main account that is not nested to your Main account will be set to TC-only. Please nest your accounts to be able to play properly. We can re-arrange the flag if need be, but will do so only once per player, so you don't get to play on multiple Main accounts. If you live in a multiperson household, please read the guide for requesting Main Accounts.

Announcements / Login server is currently unavailable.
« on: 30-12-16, 20:10:21 »
We're adding new features the login server. If you are having other issues related to login, please post them in this thread:

And be patient, Darth is working on it.

If your account shows only sub accounts and you have no master, you will be unable to login to the forums. Please send me a message on Discord to fix that!

The issue was related to some players nesting their own Master account into itself.

Announcements / Please nest your accounts now
« on: 24-12-16, 00:24:38 »
If you want to play on the live server.

If you wish to keep your characters on TC, please nest your accounts. This only applies to accounts created prior to nesting. There will be a purge of all unnested accounts at a later date!

Announcements / "Are we live yet?" - Status Updates
« on: 20-12-16, 09:50:46 »
No, we are not live.

For details you can read StellaB's thread here. Remember, we are 6-7 people all with full time jobs. This project is our hobby doing that should be fun.
The thread will be updated again when a list of all new issues has been compiled.

  • In Progress: Development
What's left:
At any given time
  • Push giant Don't Panic Button

Development Discussion / 12/18/2016 - Development Update
« on: 18-12-16, 03:34:14 »

The repository for viewing the commits to TC Red-Dwarf is still closed, but will be opened for public view in future.
If you find a bug, please report it here. Please refer to the Known Bugs thread.

Server Development

(Unstable) = Commits are on TC Red-Dwarf and are being tested

Darth (Core Developer)
  • Fixed major memoryleak
  • Upgraded to the latest release of Java 8
  • Upgraded Compiler to the latest release of Clang 3.9
  • Optimized code to be build with Clang 3.9
    • Server CPU usage decreased by 5%, memory usage decreased by 36% (approx. 6GB)
  • Added use of SOT files for faster loading (thanks to Erusman for the tip)
  • Enabled link time optimization (in addition to our already profiled builds)
Cekis (Core Developer)
  • Added 50 (or so) missing NPCs related to the Cries of Alderaan Questline
  • Added 2 missing NPC's for Newbie Entertainer Quest in the Mos Eisley Cantina
  • Fixed incorrect location of Bestine Painting NPC involved in the Bestine Painting Election
  • Fixed location of several items (elevator controls, cabinets, terminals, skeletons) in the Warren, making those items usable again
  • Fixed clothing of Pilot NPCs in Bestine Pilots Club
  • Fixed consistency of all heroic jewelry to now be 'Lost Technology' and Unique.

Community News / Silent Stalker - December, 18th
« on: 18-12-16, 02:28:42 »
Hello Community!

Every third Sunday of the month, you can test your knowledge of the game! It can be a dangerous place, a highly frequented spot or a small detail you may have never noticed!

The first person to post the correct planet and waypoint (within a 50 meter radius) will be awarded the Silent Stalker title!. The picture is displayed below your name.

Please don't clutter the thread up by discussing anything else until the game is over. After it is resolved, you are free to discuss it to your heart's content.
If you have already won in that particular challenge, please step aside and let other players have a chance too.
Only posts in this thread count, no Private Messages. Also, ninja edits are not allowed - posts that are edited are disqualified.

If no one is close to its location after a few days, I will drop some hints. Good luck!

In memoriam of Tiggs Tracker

This Guideline outlines the basic rulesets for the Stella Bellum. We reserve the right to alter it in the future, if need be. We like this to be a fun and relaxed place for everybody. Since we all are here as friends and should treat each others as such. These General Rules apply for all our services, from Forums over Discord to Server.

General Guidelines

1.) We are all here to help
The purpose of this forum and the game is to enable the members of the community to help each other in a constructive and positive atmosphere. If you are new to the community and are unsure about anything, just ask! If you are an old hand and see new participants joining, please welcome them and feel free to help them find their way!

2.) Be friendly and courteous
Everyone wants to have a positive experience while on the forums and ingame. Please make sure that you contribute to it. You can do so by expressing a positive attitude to other members. Please refrain from name-calling, harassing, threatening, abusive or being rude towards other members of the community. Instead, be friendly, helpful, and supportive - we are all in this together!

3.) Feel free to disagree, but keep it constructive and appropriate
When you engage communication with other community members ingame or the forums, please be polite and respectful. If you have a disagreement or dispute, be constructive and keep it in private. The forum and the game should be kept a warm and welcoming place for all.

4.) Refrain from being offensive or posting inappropriate content
Disparaging any religion, race, nation, gender or sexual orientation is not tolerated. Furthermore, refrain from posting anything that contains personal information, obscenity, vulgarity, profanity or sexual content. If you're told that something you said is offensive to someone then apologise, draw a line and don't say it again.

5.) No naming & shaming or instigating drama
If you have an issue with another player or group (i.e. trolling, rude communication, ruining the game or community experience), take it up with them personally. Please refrain from creating incitive or inflammatory threads to discuss private matters. This Rule also applies to Moderator action taken against you. Stealth moderation is not allowed, every Moderator is obligated to leave a public message or placeholder after Moderation. For further details, please refer to the "How To Deal With Problem Players" section of this guide.

6.) Clean playing is encouraged
Treat every member of this community the same way you like to be treated. AFK Grinding is allowed, so long it does not disrupt the gameplay experience of other users, i.e. refrain from farming Quest NPCs. Multiboxing is tolerated, as long as it doesn't escalate to picking up solo targets in PvP. Hacking, exploiting or disrupting our services will be dealt with harshly. Please refrain from posting about exploits on the forum, instead contact a Core Staff Member.

7.) Impersonating
Do not impersonate another person (including celebrities), indicate falsely that you are a Stella Bellum staff member or a representative of any other community.

8.) Advertizing/Spamming
If you are an active member of the community, you are encouraged to promote for your creations and ideas. I.e. you wrote a book, made a movie, or contributed to a project or like the help of the community. Feel free to use the General Any Topic forum for that purpose!
However, throwaway spam accounts advertizing and spamming the boards or the game chat with their nonsense will be banned and their posts removed.

9.) Common Sense
If your actions are done with the intent to disturb another user, be aware that they may result in actions taken against you. Not every action warrants Staff interference, so please be smart about it when to contact Staff and refer to "How to deal with Problem Players" guide. Example: A player spamming you ingame after you telling them to stop can simply be resolved by using the ignore function. Continued "mic-spamming" of annoying noises can result in removal of voice permissions on Discord, etc..
When a Moderator, or especially a member of the Core team warns you, or tells you to stop with something, follow their instructions. Ignoring a warning or reposting deleted content/threads will result in action taken against you. Same applies to discussing Staff action taken against you, please contact the respective person instead. If they are unable to resolve the issue, they will escalate it to the next tier.

About Volunteers

The goal of this project is to let the community work on the community parts of the project. Such as: Moderating the forums, helping the team testing bugs as QA, or helping the community as GM. Please be aware when a Volunteer is speaking their personal opinion, they do not represent the Project Lead or Core Team. They represent you, the Community and will help you with whatever question you may have.
There is a strict line between
Core Team and Volunteer. A Volunteer speaks for his actions (I.e.: explaining why you warned a user for a certain post), but they never speak on behalf of the project unless they are given specific instructions, or are promoted to a 'Lead Volunteer' position. These Lead Volunteers speak for their Volunteer team as whole which they manage and instruct it under guidance of the Core Team. We have extensive guidelines for every Volunteer role.
We tend to ignore or decline direct applications to those outlined Volunteer roles. Instead, be a positive and helpful community member, and we will notice you. If you have any other ideas, such as promoting the project, writing articles or other things not related to the Volunteer Program, we always welcome your suggestions!

About Moderation

If you are warned publicly or in a Private Message for your actions, please discontinue with them. A Moderator can use the warning function to remove your posting rights immediately, if you were warned publicly and continue to misbehave.
Most warnings for misbehavior are worth 25 points. Starting at 30 points (a second warning issued) the forums automatically remove your posting permissions. The points decay at 5 points per day. Currently, 45 points equal 3 days posting rights removal, 50 points equal 4 days, etc. Once your warning level decays below 30, you can use the forums regularly again. Points given per warning, decay and threshold are subjected to change. Your warning status can be found on your profile and is visible to only yourself and Moderators.
For stronger violations, i.e. excessive spamming of inappropriate pictures, posting personal information with malicious intent, a Moderator is free to escalate the issue to the Community Manager or Lead Moderator and request an extended suspension for 1 week up to 2 months or permanent. Your ingame privileges are in most situations not affected by forum suspensions. However if you continue to cause trouble, i.e. by making more forum accounts, we reserve the right to apply the forum suspension to your main gaming account.

If you feel the length of your suspension was injust, or like to appeal a permanent suspensions, please contact the Community Leader through Discord. This chance to appeal applies only to suspensions, forum warning levels which remove your posting rights are exempt. It is not advised to continue making a ruckus on our other services, like spamming Discord or the game, after you were banned on the forums. A permanent ban can be appealed, if at least 5 months have passed and you show remorse for your actions and refrain from continuing them in future. After a permanent ban, expect to be treated more harshly if you continue the same way - We are keeping logs of troublemakers.

In case you circumvent a forum suspension and continue with your disruptive or toxic behavior, we reserve the right to apply the lenght of your forum suspension/warning level to all your game accounts as well. Behave and you can still play the game while banned on the forum.

About GM Intervention

The goal of this server is to have as little as possible GM Intervention. If you require GM assistance for a game issue (i.e. being stuck, /unstick doesn't work) feel free to contact a @GM via Discord.
Due to the nature of GM commands being abused in various player run projects, some abilities have been disabled to ensure clean and fair gameplay. At first, the only available abilties on the Live server are teleportation to move stuck players.
In future, all GM actions will be logged and monitored - their names being obfuscated though. The log will be publicly displayed and is generated by an automated API script. Additionally, every GM has to log their actions internally on the forum, so it is transparent who did what for which ticket. Abusing GM powers is currently defined as: granting yourself/others credits/items/gaming advantage, or harassing players with GM commands. Abuse will result in immediate termination of Volunteer position and player account suspension.

In future: We will assist in restoring deleted items, but only two incidents per player per year and when all tools have been in place.
Once the GM commands have been restructured and the GM log is made public, we can assist in more elaborate situations.
The GM paragraph is subjected to multiple changes until the GM program has been worked out. You will read an announcement about what is possible and what not.

Please do not use the forums to discuss GM actions taken, because the discussion will get bloated out of proportions. This causes more work for us and Moderators will lock down threads that are discussing GM or Moderator issues. Discussing it publicly will make it difficult for us to find a peaceful resolution for all parties involved and cause us spend to spend 3 hours on something that can be fixed privately in 15-30 minutes. You could spend saved time on playing the game or watching movies, and we can spend that time on helping either other players, develop or play the game with you. Any Administration discussion of previous or current cases cases on public forum will be ignored and removed, use Private Messages or Discord to contact us.
Our goal is to have an unbiased decisionmaking based on a strict ruleset - every violation will be dealt with in the same way. This doesn't mean though that Rules will never change. Be nice and save us and yourself time and anger.

About Exploiting/Hacking/Credit Farming

We have various checks and controls in place to ensure fair play from player side. It is not advised to alter the client, be it through coding, altering memory addresses, or other means, to gain an illicit advantage. All cheated or duplicated items or credits will be removed. Depending on the severity, your account will be suspended or permanently banned.
Some clientside modifications are also considered an "illicit advantage", such as gurrcatting (running while dire snared/rooted), speedhacking or driving through walls and will be warned.
Third party programs which emulate player activity are allowed (Multi Boxing, Auto-it). Clientside modifications that change the game visually, or give no illicit gameplay advantage are permitted, but not supported. You can use them, but we will only help with tracking down issues of a clean installation made with our patcher.
Selling ingame credits for real world currency on a reoccurring base will not be tolerated. Every account charged guilty of selling credits for real world currency on a regular base will be terminated without chance of appeal. If you are aware of an exploit or credit farmer, do not post about it on the forums and contact our team in Private Messages: Darth, SilentGuardian.

About AFK Farming

AFK farming using macros is allowed. If you spawn camp NPCs for an important quest, please run an AFK join macro so other players can invite you. If someone is unable to finish their quest due to this and contacts a GM for help, we will move AFK characters a few meters. If the NPCs are not relevant for any quest, there is nothing we will do.

How To Deal With Problem Players ingame

If you get harassed ingame, just use the /ignore function. It works and saves you and us a lot of trouble and time. Harassment which can be resolved through /ignore will not be investigated. Harassment and toxic behavior which circumvents the ignore function (examples: character names, structure names) will be investigated. Action taken is decided by an internal ruleset.


  • Added Changelog
  • Simplified "How to deal with Problem Players Ingame"
  • Reworked "Exploiting/Hacking/Credit Farming" Paragraph to clarify the differences
  • Reworked "About GM intervention"
  • Added AFK Farming Paragraph
  • Fixed minor phrasing

Pages: [1] 2 3 ... 5