« on: 22-02-17, 16:32:22 »
I have said many times on many other posts, that i appreciate whatI believe you are now able to understand why Cekis left. The capability to fix things is there, but time is limited and hotfixes cannot be done to the next day. That is the reality, SOE had 20-30 times our development staff to make "hotfixes within hours" and probably 50-100 times our CSRs. Stocking up CSRs (which don't have coding knowledge or server access) won't solve the problem that development power to operate a server and develop at the same time is limited by developer's free time. If someone has an important, career depending project at work then that/life always takes priority.
these guys have done, but if something is broke, you should either
fix it, or not allow the process to begin. In other words, don't allow
cities to be built till fix is completed.
As written in the mission statement, the main motivation of the team is to develop the code, not operate a server. All arising issues on a live server are prevented by long release cycles and maturing the code on a Testcenter - which you are playing on.
Development will continue once the team has made a decision on how to proceed with the project as a whole.